package model;


public class CivilPlace {

    private Civilization civilization;
    /* Amount of points given to the player who selects this civilization to play */
    private int bonusPts;

    public CivilPlace(Civilization civilization) {
        this.civilization = civilization;
        this.bonusPts = 0;
    }

    /***************************** GETTERS & SETTERS **************************/

    public int getBonusPts () {
        return bonusPts;
    }

    public void setBonusPts (int val) {
        this.bonusPts = val;
    }

    public Civilization getCivilization () {
        return civilization;
    }

    public void setCivilization (Civilization val) {
        this.civilization = val;
    }

}

